For those of you following our devlogs, some of the upcoming changes will already be familiar. We are working hard to balance and enhance the game for both small and large players alike. While a few adjustments have been made during the current season, the most significant changes are set to take effect with Season 13. This news will give you an overview of the planned changes.
What's changing in Season 13:
Order Hall
- Increased Costs: The upgrade costs in the Order Hall will be increased, as progress has been too rapid in the current season.
- Daily Donation Limit: Each player will have a daily donation limit to ensure that the order is not dependent on just a few top donors, encouraging all members to contribute to the upgrades.
These adjustments will ensure that the Order Hall remains challenging and important throughout the entire season. Very active orders will still be able to gain an advantage through continuous donations.
Dungeons
- Difficulty Adjustment: The difficulty in normal mode will be reduced, allowing more players to complete the dungeons. Heroic mode remains the same, while the Legendary mode will get 2–5% more difficult with each new cycle.
- New Content: The Ghost Cliffs will likely be released during Season 13.
Dark Forest
- Fewer Items: The number of specific items found in the Dark Forest will be reduced to restore game balance. Too many resources have caused items to lose value, and this adjustment aims to make each find more meaningful again.
- Wolf Bait: Wolf bait can no longer be placed when a dragon is active or during an orc plague.
- Material Adjustments: The materials for crafting wolf bait and the wolf coat will be changed to make them harder to obtain, balancing effort and reward.
Combat Arena
- Bonus System: Instead of unlocking 3 old bonuses, only 2 will be unlocked, along with an additional "Deadly Accuracy" bonus for each skill point assigned.
- Damage Calculation: The damage formula has been adjusted to strengthen defense, which was previously disadvantaged by the "Deadly Accuracy" bonus.
Opponent Selection and HonorPoints Distribution
- New Elo System: The honor points distribution will switch to an Elo-based system, making point gains and losses fairer. If the point difference between players is too large, no points will be awarded for a victory. The maximum points remain capped at 25 (50 on Double Thursdays).
- New Opponent Selection: Opponents will now be chosen based on their honor points rather than their leaderboard rank, increasing the pool of potential opponents for most players and reducing the risk of large players losing many points to smaller ones.
Note: These changes are substantial, and not all effects can be fully anticipated. If it turns out that certain adjustments (e.g., reduced item drops in the Dark Forest) have too great of an impact, we will adjust drop rates accordingly. We appreciate your understanding and look forward to your feedback!
This list is not exhaustive and covers only the major changes planned. All information is subject to change at any time.