For the upcoming Season 13, we’ve planned a range of exciting changes. Only by trying out new ideas can we continuously evolve the game and provide you with the best possible experience.
Since Season 13 brings a particularly high number of new features, we’ve decided to shorten it slightly. This will give us more space for targeted testing and feedback to determine which of these changes prove effective and which we’ll keep permanently starting in Season 14.
Thus, Season 13 will run from the end of November until March 1, 2025. Starting with Season 14, we’ll introduce a permanent structure with two fixed seasons per year: the first from March 1 to September 1, and the second from September 1 to March 1 of the following year. This way, events like Easter and Christmas will always fall within their own season, and other recurring events can reliably occur at set dates.
This fixed structure brings many advantages: for you as players, the year becomes more predictable, as you can rely on a consistent rhythm of content and events. For us as developers, this clarity simplifies the planning and implementation of new content and allows us to prepare seasonal events in a targeted way.
Since we’ve focused on the numerous updates for Season 13, the release of the “Ghost Cliffs” will likely be postponed to Season 14. However, work on the new dungeon and rewards continues to ensure that the “Geisterklippen” are presented in top quality.
At the end of this post, you’ll find a list of the most important changes we’re implementing in Season 13.
We’re excited about the upcoming updates and look forward to seeing how you’ll experience these changes!
Key changes in S13:
- New ELO system for awarding glory points
- New matchmaking system for selecting potential opponents
- Introduction of new battle arena leagues (A, B, C, D, E, F, G)
- New damage calculation formula
- Adjusted difficulty level in the Troll Cave
- Hunt leaderboard now sorted by hunt points instead of kills
- The Düsterwald is divided into three zones, and orcs now appear based on the chosen zone instead of personal level
- Adjustments to the Blacksmith
- Adjustments to the Order Hall
- and much more