Restarting the Dark Forest

Published on May 6th, 2025

When you're in the forest, certain actions trigger the creation of an Audio file – for example, when you hit orcs with your bow. These audio files include pre-calculated events such as kills, which are also saved directly in the system.

Until now, it was possible to interrupt the playback early and immediately restart it to gain additional kills more quickly. This behavior is now restricted:

- If you stop the playback too early and start it again, the system will detect this.
- Your knight will still walk through the forest, but won’t encounter any enemies or score any kills.

This block lasts for as long as the original audio file would have played. If the forest is exited right at the beginning of an audio file, the block may last for several minutes accordingly.

The purpose of this system is to ensure fair and consistent progress in the forest. This adjustment prevents players from gaining an unbalanced number of kills by rapidly interrupting and restarting audio playback.